﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace LabirintoMagicoKinect
{
    public class RenderingLabel
    {
        public Vector2 mDimension;

        public RenderingLabel(Vector2 iDim)
        {
            mDimension = iDim;
        }

        public void DrawLabel(RenderingData iRender, Texture2D iTexture, Vector2 iPos)
        {
            iRender.DrawTexture(iTexture, mDimension, iPos, 0, Color.White);
        }
    }
}
